Please be quiet
Unity | 4 Weeks | 16 peopleA story about my attempt to translate the feeling of free solo rock climbing into a mobile game.


Unreal Engine | 4 weeks | 4 peopleA school project where we were tasked with prototyping a boss fight for a fictional game. It was a very fun and pure gameplay design exercise.
Unreal Engine | 7 people | 6 weeksA shepherding resource management / exploration game with some RTS elements. I was the product owner and did gameplay design when I had the time.

Sheepwatch
Product Owner/Gameplay Designer | Unreal
Index:
1. Intro
Sheepwatch was a 6 week long group project we did as a group of 7 people.
My main role was Product Owner, meaning I was responsible for the team, deadline deliveries and presentations.Alongside that I did Gameplay Design when I had the time. I ended up putting a bit too much on my plate and my systems suffered as a result. More on that in the systems section.

Sheepwatch is a resource management / exploration game with some RTS elements.You are a shepherd whose goal is to protect, feed and grow their herd of sheep.During the day you explore and graze the lands while foraging for some useful resources. As the sun sets however, you may find that the countryside holds some sinister secrets.